Tempest Mods (
tempestmods) wrote2013-11-19 11:32 pm
Entry tags:
Deaths
You can't just die and get better like nothing happened.
If you want to die in-game, make sure you have the consent of the character playing your killer if this is not a murderer-less crime. Killing can be upsetting, especially for protag types and especially for protag types who didn't mean it. If you want to die to NPC monsters or whatever, go for it.
A dead character stays dead for seven days, and then respawns in the Hub in the condition they were in when they first arrived, down to lint in their pockets, minus a few little... problems.
Characters who die will experience a death penalty lasting for seven days. It seems the universe doesn't like having to respawn you.
Penalties include physical or mental effects and escalate as the number of deaths a character accrues goes. Your character will divorce more and more from reality or become more and more monstrous and out-of-control the more times they bite it and have to be respawned. There are a lot of potential death penalties, too many to exhaustively list here, but there are three broad types.
Monstrous penalties are what they look like on the tin. As your character racks up deaths, they start to slowly resemble and then behave like a twisted beast of chaos and shadows. It starts subtly at first-- an aversion to light here, a craving for the living force of a sentient being there-- and then starts to escalate. Soon your fingers are twisting into claws and you desperately crave flesh to the point you can't eat anything else... then you start phasing through walls and feel an uncontrollable urge to stalk the people you love...
And worst of all, if you are really allergic to living, you seem to spend more and more of your time as a monster...
Break penalties start off innocuous, or at least humorously. To put it in the briefest of terms, you start to see people as popular AU or fanfic trope versions of themselves-- the coffee shop, the swim team, the werewolf pack. Problem is, the more often you die, the more you start to see people as their AU selves, until it starts to effect even those closest to you. It's really quite terrifying if you think about it:
Your memory and perception of people just ends up a little off. You could swear that the battle cyborg you occasionally trade information with is actually a professional tennis player. That the quiet girl in the library is actually a raging alpha-female on the prowl for someone to join her wolf pack. They might correct you, but you can't quite shake the feeling for a few days...
And then the people you're friends with start to seem off too, as your deaths start to mount. Why was your friend carrying a sword? They run a coffee shop! And then it starts to spread to your closest companions... And then it starts to seem like everything is some chaotic jumble of what you think you know about people and what they actually are, and no two people even seem to be from the same kind of twisted reality anymore...
Glitch penalties are the most common for people to experience, particularly if they don't really rack up the death counts. Most of them have to do with messing up one's interaction with reality-- senses, speech, or occasionally vivid hallucinations about the way the world works that have psychosomatic effects. If you hallucinate that the floor is lava? You feel a burn even if you aren't injured. You could start regularly tasting sounds or be constrained to always speak in heroic couplets. (Unless your name is Etrigan. Then you have to speak like a normal mortal. Shudder.) You could lose your vision and have to echolocate or use scans.. or lose your form of perceiving the world and gain sight. It's all rather disorienting, as if the world didn't quite reboot you right when you came back from the dead...
Glitches don't really escalate. Soon enough someone will end up either on the path of becoming a monster or on the path of seeming to break entirely from reality.
And reminder... anyone who is dead in canon and comes back for the game will have one death already added to their register. So if they die again? It's gonna be a bit more interesting...
Comment below if your character is going to die. Include the name, username, and date of death. We will issue a reminder of when you character respawns and the death penalty involved.
If you want to die in-game, make sure you have the consent of the character playing your killer if this is not a murderer-less crime. Killing can be upsetting, especially for protag types and especially for protag types who didn't mean it. If you want to die to NPC monsters or whatever, go for it.
A dead character stays dead for seven days, and then respawns in the Hub in the condition they were in when they first arrived, down to lint in their pockets, minus a few little... problems.
Characters who die will experience a death penalty lasting for seven days. It seems the universe doesn't like having to respawn you.
Penalties include physical or mental effects and escalate as the number of deaths a character accrues goes. Your character will divorce more and more from reality or become more and more monstrous and out-of-control the more times they bite it and have to be respawned. There are a lot of potential death penalties, too many to exhaustively list here, but there are three broad types.
Monstrous penalties are what they look like on the tin. As your character racks up deaths, they start to slowly resemble and then behave like a twisted beast of chaos and shadows. It starts subtly at first-- an aversion to light here, a craving for the living force of a sentient being there-- and then starts to escalate. Soon your fingers are twisting into claws and you desperately crave flesh to the point you can't eat anything else... then you start phasing through walls and feel an uncontrollable urge to stalk the people you love...
And worst of all, if you are really allergic to living, you seem to spend more and more of your time as a monster...
Break penalties start off innocuous, or at least humorously. To put it in the briefest of terms, you start to see people as popular AU or fanfic trope versions of themselves-- the coffee shop, the swim team, the werewolf pack. Problem is, the more often you die, the more you start to see people as their AU selves, until it starts to effect even those closest to you. It's really quite terrifying if you think about it:
Your memory and perception of people just ends up a little off. You could swear that the battle cyborg you occasionally trade information with is actually a professional tennis player. That the quiet girl in the library is actually a raging alpha-female on the prowl for someone to join her wolf pack. They might correct you, but you can't quite shake the feeling for a few days...
And then the people you're friends with start to seem off too, as your deaths start to mount. Why was your friend carrying a sword? They run a coffee shop! And then it starts to spread to your closest companions... And then it starts to seem like everything is some chaotic jumble of what you think you know about people and what they actually are, and no two people even seem to be from the same kind of twisted reality anymore...
Glitch penalties are the most common for people to experience, particularly if they don't really rack up the death counts. Most of them have to do with messing up one's interaction with reality-- senses, speech, or occasionally vivid hallucinations about the way the world works that have psychosomatic effects. If you hallucinate that the floor is lava? You feel a burn even if you aren't injured. You could start regularly tasting sounds or be constrained to always speak in heroic couplets. (Unless your name is Etrigan. Then you have to speak like a normal mortal. Shudder.) You could lose your vision and have to echolocate or use scans.. or lose your form of perceiving the world and gain sight. It's all rather disorienting, as if the world didn't quite reboot you right when you came back from the dead...
Glitches don't really escalate. Soon enough someone will end up either on the path of becoming a monster or on the path of seeming to break entirely from reality.
And reminder... anyone who is dead in canon and comes back for the game will have one death already added to their register. So if they die again? It's gonna be a bit more interesting...
Comment below if your character is going to die. Include the name, username, and date of death. We will issue a reminder of when you character respawns and the death penalty involved.
